Catapult Consulting

We build apps. Awesomely!

Check some of them out below.

Catapult Consulting

Founded in 2008 by Aaron Morse, Dawn Morse and Jazon Burnell, Catapult has had multiple apps on the top charts (Trenches, Stenches, TapDefense, SuperBall), multiple times (Trenches). We strive for success as well as fun.


At the end of the day though, we choose to work with people who are passionate and care about their work as much as we do.

Aaron Morse

The Mastermind, Aaron has his hands in everything. Coding since the 80's on his Apple II, he is no stranger to getting his hands dirty (which he does everyday). He also manages Catapult's day-to-day.


Aaron has been a Consulting Engineer for enterprise clients including Apple and NeXT.

Dawn Morse

As a mother of four Dawn brings not only a love of coding (and its accompanying serenity) to the table, but also a gift for team building, active listening, and empathy that helps her connect with clients, discern what they are trying to achieve — and bring the vision to life.


Dawn can frequently be found mountain biking and cross country skiing on Alaskan trails and comes complete with four bonus beta testers!

Jazon Burnell

Developing iPhone apps since before the iPhone SDK was even announced, Jazon is Catapult's main game developer. He heads off and manages all game development for Catapult. Chances are, if you look at App Store's top 5 lists, you have seen one of the games Jazon has been a part of.


What does Jazon do when he's not making games? He plays them of course!

Duane Mathes

As Catapult's dedicated Unity developer, Duane functions as an independent game development team, enabling Catapult to develop multiple games simultaneously with a focus on rapid prototyping and multiple platform deployment.


He speaks three languages, and in his abundant spare time teaches martial arts and enjoys the great outdoors.

Job Sonnentag

Catapult's resident Web Dev and Designer, Job can usually be found managing design implementations, building custom user interfaces or covering some last minute design requests.


When he's not solving problems and making things intuitive, you can find him skating at the local skatepark or (if it happens to be winter) playing up in the mountains.

Todd Guion

Like the plains of Wyoming, where he lives, Todd's talent seems ever expansive. Starting with WebObjects in 1994, he then earned a PhD in Biophysical Chemistry at Stanford, moved on to Java and J2EE, then reached his current destination - back at the Apple camp with the iPhone.


If he's not expanding his skill base, he's probably outdoors, playing beneath the Big Horn Mountains.

Russell Waggoner

Specializing in Android Development, Russell enjoys working in tandem with Catapult's awesome iOS team to bring clients multi-platform apps. He has a BS in Computer Science and enjoys the challenges that learning different programming languages brings.


When he's not grinding out perfection, he enjoys running, x-country skiing, playing music, and reviewing his daughters math homework. A+!

Kevin Kastner

As an early web pioneer in Alaska, Kevin brings a wide spectrum of marketing, strategy and support to Catapult. For the last 14 years he has held lead project, product and marketing roles from GCI to Starbucks.


Ultimately, he is driven by building brands and catapulting businesses forward. When he's not busy launching, fixing and growing businesses - you'll find him scheming ways to fulfill his lifelong quest to build a car company.

Chad Leigh

Working as a software engineer since 1988, Chad has worked for DEC, WordPerfect, DTI, TF Software and Kanvis, as well as independently. He maintains his own credit card processing client in the App Store while also managing to work on other iOS projects.


When he's not behind the desk, he's busy spending time with his kids.

Trenches II

Catapult's most significant effort to date. Trenches II has been over two years in the making. Published by EA, it's one of the most ambitious war games in the App Store.


  • A.I. |
  • Coding |
  • Consultation |
  • Game Design

  • iPad Compatibility |
  • Localization |
  • Retina Graphics

Stenches

With Trenches, Thunder Game Works got a taste of success. This gave them an insatiable hunger. Not just for another success, but for BRAAAIIINNS!


  • Consultation |
  • Coding
  • Stenches Screenshot
  • Stenches Screenshot
  • Stenches Screenshot

The Alaska App

With the goal of being the be-all and end-all guide to everything Alaska, The Alaska Channel came to Catapult for the solution.


  • Consultation |
  • Coding |
  • Design Implementation
  • Alaska App Screenshot
  • Alaska App Screenshot

RurAL CAP

Rural Alaska Community Action Program is a non-profit organization whose main task is providing services to low income Alaskans. Not an easy task. To help others understand the enormous challenge they face everyday, they turned to us.


  • Consultation |
  • Coding |
  • Design
  • RurAL CAP iOS Icon
  • RurAL CAP Screenshot
  • RurAL CAP Screenshot
  • RurAL CAP Screenshot